Hey there, gamers! Are you ready for some exciting news about the Modern Warfare 3 beta? Well, strap in because I’ve got all the juicy details for you. The beta is currently live and will be available until tomorrow, October 10. But let’s be honest, most of you eager players probably jumped right into the action over the weekend, am I right?
Now, let’s dive into some of the feedback players have been giving about the beta. One of the common complaints revolves around the game’s muted color palette. While aesthetics are subjective, this actually affects the gameplay. In Modern Warfare 3, enemies don’t stand out as much as they did in Modern Warfare 2 or even the 2019 Modern Warfare. They lack preferential lighting or any sort of highlight around their 3D models. And guess what? Reddit players agree with this sentiment. They’ve been talking a lot about the term “visibility” on the Modern Warfare 3 subreddit. It seems most players want name tags to return or some sort of adjustment to make enemies stand out more from the scenery and teammates.
Interestingly, the Modern Warfare 2 beta faced a similar problem, but Infinity Ward made adjustments to how enemies are lit and added dots above enemy players. This fixed the issue, and it’s likely that Sledgehammer Games will do the same, either during the beta or at launch. After all, developers are always listening to the community to improve the gaming experience.
Another hot topic in the beta is the time-to-kill (TTK) discussion. Now, this is something that always pops up during Call of Duty betas and even persists after the game’s launch. But in Modern Warfare 3, it’s quite intriguing because the game gives players 150HP instead of the usual 100HP. This means encounters take longer, but sometimes you might feel like you’re getting melted by enemies, even though it takes you longer to kill them. The problem lies in factors like ping, packet loss, and how the game handles damage stacking. It’s a complex issue, and players have mixed opinions on it. Some find the TTK inconsistent, while others are happy with the way it currently is. Remember, being a bullet sponge is not new to Modern Warfare 3, and it’s affected by more factors than you might think.
But let’s talk about the elephant in the room that has garnered the most criticism: Battle Rage. In Modern Warfare 2, this was a Field Upgrade, but in the beta, it has become a more powerful and frequently available tactical equipment. Battle Rage is supposed to make health regeneration faster and provide some protection from damage. However, during the first day of the beta, players using it became virtually unkillable. Content creators even highlighted this issue during their hands-on experience with the beta build. And guess what? It became the most common complaint on the subreddit. But here’s the good news: Sledgehammer Games quickly took action and nerfed Battle Rage in an update. They reduced its max duration, removed the increase in health regeneration speed, and made incoming damage interrupt health regeneration. Now those clips of enemies refusing to die will be a thing of the past!
But wait, there’s more! You still have time to join in on the Modern Warfare 3 beta fun on PlayStation. The beta will return this Friday for another round on all platforms, including cross-play support. And even if you don’t have a PlayStation, you can still win some awesome in-game rewards by watching Modern Warfare 3 on Twitch. Just keep in mind that the rewards will only be available in the full game.
So, my fellow gamers, get ready to experience the thrill of the Modern Warfare 3 beta. Dive into the action, share your feedback, and help shape the game into something truly epic. Remember, developers are listening to your thoughts and suggestions, so make your voice heard. Together, let’s make Modern Warfare 3 the ultimate gaming experience!
Source: https://www.vg247.com/modern-warfare-3-beta-recap-ttk-battle-rage-enemy-visibility