Rolling with the Changes: Server-Based Rollback Netcode in 2XKO
Hey there, fellow gamers! Strap in because we’ve got some exciting news coming your way from the world of fighting games. Recently, Tom Cannon, the senior director at 2XKO, dropped a bombshell announcement on the gaming community. He revealed that 2XKO is set to introduce server-based Rollback netcode, waving goodbye to the dreaded Wi-Fi warriors and their shaky connections. But hold up, what exactly does this mean for us gamers?
Decoding the Tech Magic: Server-Based Rollback Netcode
If you’re scratching your head at the term “server-based rollback netcode,” don’t worry, you’re not alone. While rollback netcode is no stranger to the fighting game scene, the addition of servers adds a whole new layer of complexity. Picture this: synchronizing game states through predictions while ironing out any miscalculations, but now with servers thrown into the mix. How will this impact your gameplay experience? Could it mean smoother matches and fewer connection hiccups?
Insights from the Experts
To shed some light on this tech marvel, I reached out to Adam “Keits” Heart, a seasoned FGC guru and part of the Iron Galaxy team. With titles like Killer Instinct and Divekick under his belt, Heart is no stranger to the inner workings of fighting games. According to Heart, the concept of server-based rollback netcode is not entirely new, with games like Brawlhalla and Street Fighter V already utilizing this technology to great effect.
The Benefits of Server Power
But why should you care about servers entering the fray? Well, Heart highlights some key advantages. For starters, servers can act as intermediaries in cases where peer-to-peer connections falter due to NAT settings. Additionally, servers offer better accountability, allowing you to pinpoint rage quitters and disconnectors with ease.
Counting the Costs
However, there’s a catch – the financial burden. Running servers doesn’t come cheap, as evidenced by Riot Games’ dedication to maintaining high-quality connections through Riot Direct. While the upfront costs may be steep, the long-term benefits for the player base could outweigh the expenses.
The Latency Conundrum
Now, you might be wondering about the potential latency issues introduced by servers. Will your gameplay experience suffer, especially in cross-continent matches? According to Heart, the magic of rollback netcode offsets any minimal latency increase, ensuring that your inputs remain responsive and accurate.
The Road Ahead for 2XKO
With the stage set for 2XKO to revolutionize the fighting game landscape, all eyes are on their implementation of server-based rollback netcode. As VALORANT’s servers have proven their mettle in the FPS realm, the pressure is on 2XKO to deliver a seamless online experience. With industry veterans like Tony Cannon at the helm, the future looks bright for 2XKO’s foray into the world of server-based netcode.
Conclusion: Netcode – The Backbone of Fighting Games
As we eagerly await official updates from the 2XKO team, one thing is clear – netcode isn’t just a technical detail; it’s the lifeblood of any competitive fighter. With server-based rollback netcode on the horizon, the potential for smoother, more reliable online matches is within reach. So, gear up, gamers, and get ready to embrace the next evolution in fighting game technology!